>>> And this remember me of something I wanted to ask you for some time
>>> now... Wouldn't it be a good idea to fully separate the general 3D
>>> rendering parts  into a separate package, so that non-chemistry Java
>>> programs could use it  too?
>>
>> I have wondered about that too.
>> The code is structured so that it would be easy to extract that piece
>> and package it separately.
>> I think that for it to be successful as a stand-alone 3D package it
>> would need the following:
>>
>> 1. Someone with OpenGL / 3D graphics experience
>>
>> I don't have *any* experience with OpenGL or other 3D packages. I
>> would hope to find a computer scientist with significant experience
>> from that world to participate. I would be reluctant to adopt those
>> APIs directly; my impression is that they are *way* too dependent upon
>> hardware. But, this person would bring some insight and perspective
>> into how people from the OpenGL world think about organizing graphics
>> problems.
>>
>> 2. Two independent projects as 'customers' for the 3D package
>>
>> In order to ensure that the API was general-purpose and flexible, I
>> would like to see two independent opensource projects as serious
>> users. To help debug the API and ensure that it is complete and
>> well-rounded.
>
> Good to know that. Maybe the GUI team from the [EMAIL PROTECTED] team can help
> there...

Perhaps ...

But I would be somewhat reluctant to undertake it right now. There is
still a lot of work to be done on jmol.

If someone *really* had a demand for it and wanted to help drive the
project then I would consider it.

Don't know what kind of need the [EMAIL PROTECTED] people have for a lightweight
generalized 3D package.

Miguel





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