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On Tuesday 05 October 2004 10:29, Anthony Stone wrote:
> I haven't been following this thread, but as I have pointed out on
> this list before, the standard way to set up an arbitrary 3D rotation
> is not Rx*Ry*Rz but Rz*Ry*Rz (Euler angle rotation). (Some people use
> Rz*Rx*Rz which is essentially the same.)
>
> There is an alternative approach, using quaternions, which provides
> the formula for a rotation through a specified angle about a specified
> axis.
>
> I suggest that Jmol should use one of these standard, well-documented,
> approaches rather than introducing something different.

Can you send us some pointers to such documentation?

Egon

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