Rene wrote:

> To me an animation is a sequence of frames, while a vibration is the
> visualization of vector information in a single frame, where I use the
> term frame as the 'frame' in the scripting language, which I think is
> equivalent to a Model or AtomSet. Still with me? :-)

Yes

>> What is the example of wanting to animate a series of AtomSets that is
>> a subset of the complete AtomSetCollection?
>
> If you open up the H2O_3.log in the gaussian samples and look at the
> AtomSetChooser, you will see that there are 6 branches. The first
> branch consists of two sets of atomsets, the Input and the Standard
> orientations that were encountered for the geometry optimization.
> I would like to be able to 'select' the Input orientations and only
> animate those. You can't see that from the tree, but the AtomSetIndex
> values for those are 0, 2, 4, 6, 8, while the Standard ones are 1, 3,
> 5, 7, 9 (since each step outputs both).

But, why would you want to animate these things. They are not a movie.
They are completely separate snapshots.

You are probably going to say that you want to see it as it changes from
one state to another. But for me, that is a slide show, not an animation.

I think of animations as running at 30 frames per second. It is true that
the 'animation fps #' command exists, but that is for Chime compatibility
and for compatibility with existing animations. I would like to
interpolate frames for all of those so that they run at 30 frames per
second, with the user-specified frames as 'key-frames'.

I think that you want to build your slide show using existing commands.

frame 1; delay .5
frame 3; delay .5
frame 5; delay .5
frame 7; delay .5
loop

> I would need to modify the AtomSetChooser and add an animate button for
> that, which I haven't done yet, partly because I am not very good at
> the user interface and was wondering whether I should use a slider,
> play, stop etc. 'buttons' like the Animate... window had in v9.


>>> Question: Do you think it makes sense to have the look-and-feel of the
>>> application be determined by the OS. I was surprised by how the tree
>>> (and divider bar in the split pane) looks different with the
>>> look-and-feel that Jmol currently has.
>>
>> Not sure exactly what you are saying.
>>
>> I think that we should use standard swing controls whenever possible.
>
> If you look at the AtomChooserTreeDemo.java that I sent a few days ago,
> Sun uses the UIManager.setLookAndFeel. I added the snippet of code
> here:

At this point I have very little time to think about the Jmol application UI.


Miguel



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