On Nov 5, 2004, at 6:25 PM, Miguel wrote:

Rene wrote:

To me an animation is a sequence of frames, while a vibration is the
visualization of vector information in a single frame, where I use the
term frame as the 'frame' in the scripting language, which I think is
equivalent to a Model or AtomSet. Still with me? :-)

Yes

What is the example of wanting to animate a series of AtomSets that is
a subset of the complete AtomSetCollection?

If you open up the H2O_3.log in the gaussian samples and look at the AtomSetChooser, you will see that there are 6 branches. The first branch consists of two sets of atomsets, the Input and the Standard orientations that were encountered for the geometry optimization. I would like to be able to 'select' the Input orientations and only animate those. You can't see that from the tree, but the AtomSetIndex values for those are 0, 2, 4, 6, 8, while the Standard ones are 1, 3, 5, 7, 9 (since each step outputs both).

But, why would you want to animate these things. They are not a movie. They are completely separate snapshots.

You are probably going to say that you want to see it as it changes from
one state to another. But for me, that is a slide show, not an animation.

OK, so you only accept that an animation is a movie with a high frame rate. If that is the definition that you use for animation in Jmol, than you are right: I do not want an animation (I just didn't know I didn't want that :-).



I think of animations as running at 30 frames per second. It is true that
the 'animation fps #' command exists, but that is for Chime compatibility
and for compatibility with existing animations. I would like to
interpolate frames for all of those so that they run at 30 frames per
second, with the user-specified frames as 'key-frames'.


I think that you want to build your slide show using existing commands.

frame 1; delay .5
frame 3; delay .5
frame 5; delay .5
frame 7; delay .5
loop

That will indeed to the trick, and I'll approach it that way.


I would need to modify the AtomSetChooser and add an animate button for
that, which I haven't done yet, partly because I am not very good at
the user interface and was wondering whether I should use a slider,
play, stop etc. 'buttons' like the Animate... window had in v9.


Question: Do you think it makes sense to have the look-and-feel of the
application be determined by the OS. I was surprised by how the tree
(and divider bar in the split pane) looks different with the
look-and-feel that Jmol currently has.

Not sure exactly what you are saying.

I think that we should use standard swing controls whenever possible.

If you look at the AtomChooserTreeDemo.java that I sent a few days ago,
Sun uses the UIManager.setLookAndFeel. I added the snippet of code
here:

At this point I have very little time to think about the Jmol application UI.

I understand.

Could I bother with a completely different kind of question? What development tools do you use for the Jmol project? I was wondering about starting to use Netbeans, and now I see Egon and Nicolas talk about Eclipse. I just use BBEdit and ant, so I think I am doing things the hard way :-).

Cheers,

Ren�



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