Here is the list : - In Shade3D, I added an other version of CalcDitheredNoisyIntensity() with the radius as a 4th parameter : it is often available when the method is called, so no need for Math.sqrt(x*x+y*y+z*z) in this case. I modified Sphere3D to take advantage of this method. Maybe it can be used somewhere else. - In renderQuadrantUnclipped() and renderQuadrantClipped(), I moved the "int y8 = ..." line outside of the j loop since the y8 value doesn't change. - I removed an unused variable in renderQuadrant() : z2
Small improvements, not sure it is noticeable. ----- Original Message ----- From: "Miguel" <[EMAIL PROTECTED]> Nico wrote: > I made a few other modifications for a small performance improvement. What changes did you make? ------------------------------------------------------- This SF.Net email is sponsored by: InterSystems CACHE FREE OODBMS DOWNLOAD - A multidimensional database that combines robust object and relational technologies, making it a perfect match for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8 _______________________________________________ Jmol-developers mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/jmol-developers
