> On Tuesday 19 April 2005 11:58 am, Miguel wrote:
>> Egon wrote:
>> > Ok, I'll think about how to get to triangles from a set of vertices...
>> > (suggestions welcome, ofcourse)...
>>
>> This is a difficult problem that I have been working on for months.
>> This is the reason that my surface code does not work.
>
> I just had an private email telling me working out triangles from vertices
> is
> *not* the way to go... several PhD's have been wasted on it, or so :)

:-)

But there are also some people who have made some serious money with it.

> He
> highly recommended to only support formats which already have the
> triangles
> defined...
>
> The argument was that when the vertices are calculated, the triangles are
> normally already known...
>
> In case of the molecular surfaces already in Jmol... is that true too?

In the case of the surface code, some triangles are known but some are not.

The problem I am having is with 'stitching' together the pieces. In 2D it
is non-trivial, but works out OK. I have not been able to come up with a
3D implementation.


Miguel



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