De: "Miguel" <[EMAIL PROTECTED]> >I have made several attempts to implement it, but have always been unhappy >with the performance of the results. > >I have come up with several 'new-and-improved' algorithms to increase the >performance of the static solvent accessible surface calculations and >(more importantly) the rendering speed. > >I am terribly depressed that I have not been able to get it to work. > >I still have a couple of other ideas, but I need to work up the courage to >tackle that mountain again.
If there's a way to help, please tell ;) I don't know exactly what is a solvent accessible surface, but if I can help with coding parts, ... Nico ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 _______________________________________________ Jmol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-developers
