On 19 Jan 2009 at 9:44, Robert Hanson wrote: > There must be some way of defining the VRML view -- look for a > definition of a 4x4 transformation matrix (includes zoom and > centering) or a 3x3 rotation matrix. Those are available via Viewer > methods.
Don't know what to do with the orientation matrix. This is the vrml doc I found: "The position and orientation fields of the Viewpoint node specify relative locations in the local coordinate system. Position is relative to the coordinate system's origin (0,0,0), while orientation specifies a rotation relative to the default orientation. In the default position and orientation, the user is on the Z-axis looking down the -Z-axis toward the origin with +X to the right and +Y straight up. " ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Jmol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-developers
