> Miguel,
>       Thank you.  I am glad you like the page.
>       I thought about using translucent, but found that it was only
> useful if some of the surfaces where opaque and some translucent.
> Unlike the mesh setting you cannot see translucent surfaces inside of
> other translucent surfaces.

Correct ... one of the deficiencies with the way that 'translucent' is
implemented.

(Unfortunately, a more complicated 'translucent' in 3D is a *very*
difficult problem, beyond the scope of the software-based Jmol graphics
engine. I keep trying to think of other implementation tricks that may be
computationally tractable.)

> You can see opaque surfaces inside of
> translucent surfaces, but internal nodes are not visible with the
> translucent surface setting.
>       Basically, it was a decision I made to keep the page simple
> and make it so that even novice users would not get views that could
> lead them to believe the orbitals do not fill the same space.

OK ... good ... as long as it was a conscious decision.

Since the syntax for 'translucent' was different from the other options, I
just wanted to make sure that you knew it existed.


Miguel



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