> Miguel, > Thank you. I am glad you like the page. > I thought about using translucent, but found that it was only > useful if some of the surfaces where opaque and some translucent. > Unlike the mesh setting you cannot see translucent surfaces inside of > other translucent surfaces.
Correct ... one of the deficiencies with the way that 'translucent' is implemented. (Unfortunately, a more complicated 'translucent' in 3D is a *very* difficult problem, beyond the scope of the software-based Jmol graphics engine. I keep trying to think of other implementation tricks that may be computationally tractable.) > You can see opaque surfaces inside of > translucent surfaces, but internal nodes are not visible with the > translucent surface setting. > Basically, it was a decision I made to keep the page simple > and make it so that even novice users would not get views that could > lead them to believe the orbitals do not fill the same space. OK ... good ... as long as it was a conscious decision. Since the syntax for 'translucent' was different from the other options, I just wanted to make sure that you knew it existed. Miguel ------------------------------------------------------- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnk&kid7521&bid$8729&dat1642 _______________________________________________ Jmol-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-users

