I've been playing around this weekend to see what whether HTML5 websockets could be mated with molecular rendering running serverside. This has been fairly easy to prototype with Jmol because of the nature of Jmol graphics (2D).
Turned out to be fairly straightforward to implement using the JWebSockets server running in TomCat. Instead of passing a window/container's graphic context to the viewer instance, I'm passing the context of an offscreen image buffer, which is then converted to base64 and shunted down through the websockets connection. This would be much more efficient without the base64 conversion but unfortunately the websockets implementations don't yet support binary frames although spec does. Lots of further optimization to be done; my interest is in its use for mobile browsers/platforms that don't support Java. http://www.youtube.com/watch?v=1wu5gOxQxcs ------------------------------------------------------------------------------ Virtualization is moving to the mainstream and overtaking non-virtualized environment for deploying applications. Does it make network security easier or more difficult to achieve? Read this whitepaper to separate the two and get a better understanding. http://p.sf.net/sfu/hp-phase2-d2d _______________________________________________ Jmol-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-users

