Does that mean Jmol has a chance on an iPad? That would be great.
All the best
Nick
Sent from my iPad

On 4 Oct 2010, at 18:15, 
"jmol-users-requ...@lists.sourceforge.net<mailto:jmol-users-requ...@lists.sourceforge.net>"
 
<jmol-users-requ...@lists.sourceforge.net<mailto:jmol-users-requ...@lists.sourceforge.net>>
 wrote:


Message: 2
Date: Sun, 3 Oct 2010 19:24:44 -0700
From: Greg Quinn <<mailto:qu...@sdsc.edu>qu...@sdsc.edu<mailto:qu...@sdsc.edu>>
Subject: [Jmol-users] Proof of concept of Jmol running in a web
       browser through websockets
To: 
"<mailto:jmol-users@lists.sourceforge.net>jmol-users@lists.sourceforge.net<mailto:jmol-users@lists.sourceforge.net>"
       
<<mailto:jmol-users@lists.sourceforge.net>jmol-users@lists.sourceforge.net<mailto:jmol-users@lists.sourceforge.net>>
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<<mailto:bafded91ef7d5a43a30f897d6c94b128cf62a02...@mbx.ad.sdsc.edu>bafded91ef7d5a43a30f897d6c94b128cf62a02...@mbx.ad.sdsc.edu<mailto:bafded91ef7d5a43a30f897d6c94b128cf62a02...@mbx.ad.sdsc.edu>>
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I've been playing around this weekend to see what whether HTML5 websockets 
could be mated with molecular rendering running serverside. This has been 
fairly easy to prototype with Jmol because of the nature of Jmol graphics (2D).

Turned out to be fairly straightforward to implement using the JWebSockets 
server running in TomCat. Instead of passing a window/container's graphic 
context to the viewer instance, I'm passing the context of an offscreen image 
buffer, which is then converted to base64 and shunted down through the 
websockets connection. This would be much more efficient without the base64 
conversion but unfortunately the websockets implementations don't yet support 
binary frames although spec does. Lots of further optimization to be done; my 
interest is in its use for mobile browsers/platforms that don't support Java.

<http://www.youtube.com/watch?v=1wu5gOxQxcs>http://www.youtube.com/watch?v=1wu5gOxQxcs
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