Well, Eric, I do apologize. I swear I looked at the code and saw that it
was broken and had been since 2009, so I figured it could not be relevant.
However, looking at it now, it looks like it was fine. I can't remember
what I saw in the code that made me think it could not be being applied
correctly.

But I am not keen on bringing it back. It required a lot of code, and it
was slowing down rendering even when not turned on. It gave very odd
effects when there were multiple translucent objects. (One hides the other
completely.)

I think you can get at least as nice an effect using

set translucent false
color balls translucent 0.4

The setting specifically does the same as the screened effect, only much
nicer -- making translucent objects NOT translucent to each other -- and
now it is adjustable all across the range of translucency.

At least give that a try, please.

Bob
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