Hi Paul Thank you for the information, it is very interesting. I had already seen PV in action, but not others. I wonder how much hard work is being duplicated in parallel.
I'm quite sure that the better performance is due to WebGL, not to the efficiency of the software code. The old problem with WebGL was lack of support in old machines (graphic cards). I guess this is a nearly negligible worry today --though I wonder about tablets. Another big issue is permanence; many programs are "experiments" that quickly go dead. I have not experienced this with 3D, but It happened with 2D molecule drawing, very nice and promising ones stopped being developed. See http://biomodel.uah.es/en/DIY/ http://biomodel.uah.es/en/DIY/comparison.htm That is worrisome when trying to choose. But anyway your comparison is very useful and one could design pages offerring altenatives to users, as e.g. RCSB is now doing: PV / JSmol / JmolJava If you don't mind, I'd be happy to add your comparison table to the Jmol Wiki, so we can easily find it and keep if updated. And finally, I wish some of the "expertise" of these programs would entice someone to step ahead and grab the task of further implementing WebGL in Jmol (I'm not saying Bob Hanson) Long live Jmol! ------------------------------------------------------------------------------ _______________________________________________ Jmol-users mailing list Jmol-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jmol-users