Yes, I can adjust the frame rate with spinfps.
But the GIF file that is written unconditionally has a constant 0.1 sec delay between frames.

Here are some results:

# rotating 360 degrees in 2 sec gives only 60 frames
# with default spinfps 30 (frames per second).
# 4 sec gives 120 frames with spinfps 30.
# 4 sec gives 200 frames with spinfps 50.
# FPS SEC FRAMES SEC-PER-GIF-TURN
# 30  5   150    15
# 10  5   50     5
# 10  20  200    20
# 5   40  200    20

set spinfps 30
set antialiasdisplay true

capture "rotate_capture.gif" loop
set waitformoveto true

rotate -360 5 branch {c9} {c8}

set waitformoveto true
capture end

On 11/22/15 6:12 PM, Robert Hanson wrote:
Eric, doesn't this work?

/Capture to an animated GIF file. By default, capturing will continue until the CAPTURE END command is issued. If the LOOP keyword is not given (see below), then whether the animation loops or not depends upon the value of animation mode <http://chemapps.stolaf.edu/jmol/docs/index.htm?ver=14.4#animation>: PALINDROME or LOOP results in a looping GIF (no distinction, as there is no PALINDROME option in GIF animation) or ONCE (no looping).*Frame rate is determined by animation fps <http://chemapps.stolaf.edu/jmol/docs/index.htm?ver=14.4#animation>, which has a maximum of 50 frames per second.

*/
Bob/*
*/
/
/


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