Yes, I can adjust the frame rate with spinfps.
But the GIF file that is written unconditionally has a constant 0.1 sec
delay between frames.
Here are some results:
# rotating 360 degrees in 2 sec gives only 60 frames
# with default spinfps 30 (frames per second).
# 4 sec gives 120 frames with spinfps 30.
# 4 sec gives 200 frames with spinfps 50.
# FPS SEC FRAMES SEC-PER-GIF-TURN
# 30 5 150 15
# 10 5 50 5
# 10 20 200 20
# 5 40 200 20
set spinfps 30
set antialiasdisplay true
capture "rotate_capture.gif" loop
set waitformoveto true
rotate -360 5 branch {c9} {c8}
set waitformoveto true
capture end
On 11/22/15 6:12 PM, Robert Hanson wrote:
Eric, doesn't this work?
/Capture to an animated GIF file. By default, capturing will continue
until the CAPTURE END command is issued. If the LOOP keyword is not
given (see below), then whether the animation loops or not depends
upon the value of animation mode
<http://chemapps.stolaf.edu/jmol/docs/index.htm?ver=14.4#animation>:
PALINDROME or LOOP results in a looping GIF (no distinction, as there
is no PALINDROME option in GIF animation) or ONCE (no looping).*Frame
rate is determined by animation fps
<http://chemapps.stolaf.edu/jmol/docs/index.htm?ver=14.4#animation>,
which has a maximum of 50 frames per second.
*/
Bob/*
*/
/
/
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