On 23/01/2008, Gervase Markham <[EMAIL PROTECTED]> wrote:

> The normal fix for this sort of problem is a "drag threshold", whereby
> you have to drag an item a certain distance before it will "break free"
> and start moving. Was this solution considered?

It was one of the suggestions at the time. Some folks had concerns
that it would make it difficult to do small position nudges. Also, it
would have required some tuning to be sure that it worked as expected
at all levels of zoom (you want it to be a distance-on-screen
threshold, not distance-on-map).

I'm not sure what triggered the final decision to favour a time
threshold, but Fred did the work...

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