Hi all, I'm currently developing games based on javascript, and I have a big doubt: what are the advantages/disadvantages of canvas vs. DOM in javascript game development?
My question arises from Paul Bakaus' talk about Aves Engine, where he defends that css3 and DOM manipulation is faster and scalable than html5 canvas (Perfectly explained on http://paulbakaus.com/2010/07/19/why-canvas-is-not-an-obvious-choice-for-web-games/) I tested run two alike games, each developed with one of both methodologies (canvas and dom), and canvas based game ran very slow on smartphones, while the DOM based game ran very well. On desktop browsers, both games ran with no problems. So, question is: which one technology is the best choise (present and future) for browser game development? Thanks, Leandro. -- To view archived discussions from the original JSMentors Mailman list: http://www.mail-archive.com/[email protected]/ To search via a non-Google archive, visit here: http://www.mail-archive.com/[email protected]/ To unsubscribe from this group, send email to [email protected]
