Additionally, with browsers that support canvas (and that is a big caveat)
you're going to be dealing with far fewer cross-browser issues than you
would be if you were working with the DOM.

On 12 February 2011 20:58, Juriy Zaytsev <[email protected]> wrote:

>
>
> On Sat, Feb 12, 2011 at 10:03 AM, Leandro Linares 
> <[email protected]>wrote:
>
>> Hi all,
>>
>> I'm currently developing games based on javascript, and I have a big
>> doubt: what are the advantages/disadvantages of canvas vs. DOM in
>> javascript game development?
>>
>> My question arises from Paul Bakaus' talk about Aves Engine, where he
>> defends that css3 and DOM manipulation is faster and scalable than
>> html5 canvas (Perfectly explained on
>>
>> http://paulbakaus.com/2010/07/19/why-canvas-is-not-an-obvious-choice-for-web-games/
>> )
>>
>> I tested run two alike games, each developed with one of both
>> methodologies (canvas and dom), and canvas based game ran very slow on
>> smartphones, while the DOM based game ran very well. On desktop
>> browsers, both games ran with no problems.
>>
>> So, question is: which one technology is the best choise (present and
>> future) for browser game development?
>>
>
> With the rise of hardware accelerated rendering, I would think canvas
> performance will only get better in a near future. I'm not sure how that
> will affect DOM parsing/rendering. While working on fabric.js (interactive
> object model on top of canvas), I noticed that latest browsers have no
> problem rendering hundreds of simple shapes (or complex shapes, consisting
> of thousands of bezier curves) at a decent speed.
>
> See for example this demo http://kangax.github.com/fabric.js/test/demo/
>
> I haven't done any comparisons with DOM-based rendering, but I did find
> that canvas-based rendering can outperform svg-based one in certain cases.
>
> See this Raphael vs. Fabric test
> http://kangax.github.com/fabric.js/test/raphael_vs_fabric/complex_shape.html
>
> With canvas, it's also possible to apply optimizations like "dirty
> rectangles", which could boost performance even further.
>
> [...]
>
> --
> kangax
>
> --
> To view archived discussions from the original JSMentors Mailman list:
> http://www.mail-archive.com/[email protected]/
>
> To search via a non-Google archive, visit here:
> http://www.mail-archive.com/[email protected]/
>
> To unsubscribe from this group, send email to
> [email protected]
>



-- 
Nick Morgan
http://skilldrick.co.uk
@skilldrick <http://twitter.com/skilldrick>

-- 
To view archived discussions from the original JSMentors Mailman list: 
http://www.mail-archive.com/[email protected]/

To search via a non-Google archive, visit here: 
http://www.mail-archive.com/[email protected]/

To unsubscribe from this group, send email to
[email protected]

Reply via email to