Well it's probably no bad performance for a CPU based rendering system.
But with my crappy Intel GPU on fullscreen(1920x1200) and anti-aliased, I 
can draw 10,000,000 3D lines in ~ 0.02 seconds, which makes 1 second for 
100,000 lines look reeally slow.
Even 100,000,000 still offers near real time performance on my GPU.
(If someone wonders, this is OpenGL performance with my prototype)

I totally forgot:
If you've have a concrete project, like visualizing volumetric data, it 
would be wonderful if you can supply me with an example datasets, so that 
I've something to play around with.

Best,
Simon

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