Well it's probably no bad performance for a CPU based rendering system. But with my crappy Intel GPU on fullscreen(1920x1200) and anti-aliased, I can draw 10,000,000 3D lines in ~ 0.02 seconds, which makes 1 second for 100,000 lines look reeally slow. Even 100,000,000 still offers near real time performance on my GPU. (If someone wonders, this is OpenGL performance with my prototype)
I totally forgot: If you've have a concrete project, like visualizing volumetric data, it would be wonderful if you can supply me with an example datasets, so that I've something to play around with. Best, Simon