Stripping out the dictionary stuff in search and doing it in a single array 
pass has knocked me down to 
elapsed time: 1.305257143 seconds (183884144 bytes allocated, 3.85% gc time)

Changing to bitarrays would be the real fix, and I got halfway, but 
converting the code was so painful I might just write my own solver based 
on the same bruteforce idea.

On Tuesday, July 1, 2014 7:58:44 PM UTC-4, andy hayden wrote:
>
> Ha, I had exactly the same issue (I pushed a perf update with a commented 
> out impl), I assumed it was something (very) wrong in my understanding of 
> control flow!
>
> I don't think see how it would rely on anything, ordering (?)... 
> perplexing.
>
> On Tuesday, 1 July 2014 16:45:04 UTC-7, Iain Dunning wrote:
>>
>> Yeah we changed the example, so best to take it from the one in the 
>> release version...
>>
>> I removed the dictionary from search() but its now no longer solving all 
>> the problems(!) - does the algorithm rely somehow on the way the dictionary 
>> is constructed?
>>
>>
>> On Tuesday, July 1, 2014 6:59:02 PM UTC-4, andy hayden wrote:
>>>
>>> I was using Cbc.
>>>
>>> SolveModel is a copy and paste job from JuMP (from the last release 
>>> rather than master) so may not work with JuMP from master - I couldn't get 
>>> the version from master working since it was incompatible with the JuMP 
>>> release I had! It'd be great to just be able to just include the file, but 
>>> I couldn't get that working so I just pasted it in (I should probably clean 
>>> Bench as I made quite a mess, apologies about that.)... so it may be you 
>>> need to update SolveModel from JuMP master/your version of JuMP to get 
>>> Bench working.
>>>
>>> It's amazing how some small tweaks like this go so far, there's a few 
>>> other bits that are obvious even to me (but I just couldn't get working).
>>>
>>>
>>> On 1 July 2014 15:47, Iain Dunning <[email protected]> wrote:
>>>
>>>> JuMP won't be getting any faster, its entirely limited by the speed of 
>>>> the MIP solver. Which one did you use?
>>>>
>>>>
>>>> On Tuesday, July 1, 2014 6:47:04 PM UTC-4, Iain Dunning wrote:
>>>>>
>>>>> I was unable to run Bench.jl (ERROR: varzm! not defined), but, on my 
>>>>> computer just using runtests.jl, a fixed seed, and total time for 100 
>>>>> random
>>>>>
>>>>> *Initial
>>>>> elapsed time: 1.641434988 seconds (282491732 bytes allocated, 5.99% gc 
>>>>> time)
>>>>>
>>>>> *Change globals to const
>>>>> elapsed time: 1.563094028 seconds (261818132 bytes allocated, 6.61% gc 
>>>>> time)
>>>>>
>>>>> * Changing from using a Dict{Int64, *} for the Grid types to just a 
>>>>> Vector{*}, as well as those other globals
>>>>> elapsed time: 1.373703078 seconds (191864592 bytes allocated, 4.91% gc 
>>>>> time)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tuesday, July 1, 2014 6:27:15 PM UTC-4, andy hayden wrote:
>>>>>>
>>>>>> Bench.jl has a bench_compare method which returns a DataFrame of 
>>>>>> times (I then divide the median of Python vs Julia columns), I'll add 
>>>>>> this 
>>>>>> output to the Bench script as it's useful to see (would be nice to add 
>>>>>> more 
>>>>>> stats, as it's just a DataFrame of all the solved puzzles in seconds). 
>>>>>> By 
>>>>>> default it runs a hundred random sudoku's on Julia, Python, and JuMP 
>>>>>> (the 
>>>>>> same on each)...
>>>>>>
>>>>>> Thanks Steven: Making those const makes a huge difference, Julia wins 
>>>>>> (from 20% slower to 10% faster for me with just that change).
>>>>>> I will have a play and see how your other suggestions play out.
>>>>>>
>>>>>> I was also very impressed with JuMP here... and it may be the latest 
>>>>>> is even faster (I'm using the version from the last release rather than 
>>>>>> master, and it has changed since then).
>>>>>>
>>>>>>
>>>>>> On Tuesday, 1 July 2014 15:11:27 UTC-7, Iain Dunning wrote:
>>>>>>>
>>>>>>> I'm working on improving this, but I'm not sure how you are 
>>>>>>> measuring that 20% slower - can you be more specific?
>>>>>>>
>>>>>>> On Tuesday, July 1, 2014 1:37:00 PM UTC-4, andy hayden wrote:
>>>>>>>>
>>>>>>>> I recently ported Norvig's Solve Every Sudoku Puzzle 
>>>>>>>> <http://norvig.com/sudoku.html> to Julia: https://github.com/
>>>>>>>> hayd/Sudoku.jl
>>>>>>>>
>>>>>>>> Some simple benchmarks suggest my Julia implementation solves 
>>>>>>>> around 20% slower* than the Python version, and 3 times faster than 
>>>>>>>> the 
>>>>>>>> implementation on JuMP (vendorized from the latest release), against 
>>>>>>>> the 
>>>>>>>> random puzzles. I tried to include the solver from 
>>>>>>>> attractivechaos/plb 
>>>>>>>> <https://github.com/attractivechaos/plb/tree/master/sudoku> but 
>>>>>>>> couldn't get it working for comparison...
>>>>>>>>
>>>>>>>> I'm new to Julia so would love to hear people's thoughts / any 
>>>>>>>> performance tips!
>>>>>>>> I've not delved too deeply into the Profile, but @time suggests 10% 
>>>>>>>> of time is GC.
>>>>>>>>
>>>>>>>> **I'm sure I've lost some performance in translation which could be 
>>>>>>>> easily sped up...*
>>>>>>>>
>>>>>>>> Best,
>>>>>>>> Andy
>>>>>>>>
>>>>>>>
>>>

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