It could be what quinnj's port does
https://github.com/attractivechaos/plb/blob/master/sudoku/sudoku_v1.jl. I
couldn't get this working to compare...



On 1 July 2014 17:13, Iain Dunning <[email protected]> wrote:

> Stripping out the dictionary stuff in search and doing it in a single
> array pass has knocked me down to
> elapsed time: 1.305257143 seconds (183884144 bytes allocated, 3.85% gc
> time)
>
> Changing to bitarrays would be the real fix, and I got halfway, but
> converting the code was so painful I might just write my own solver based
> on the same bruteforce idea.
>
> On Tuesday, July 1, 2014 7:58:44 PM UTC-4, andy hayden wrote:
>>
>> Ha, I had exactly the same issue (I pushed a perf update with a commented
>> out impl), I assumed it was something (very) wrong in my understanding of
>> control flow!
>>
>> I don't think see how it would rely on anything, ordering (?)...
>> perplexing.
>>
>> On Tuesday, 1 July 2014 16:45:04 UTC-7, Iain Dunning wrote:
>>>
>>> Yeah we changed the example, so best to take it from the one in the
>>> release version...
>>>
>>> I removed the dictionary from search() but its now no longer solving all
>>> the problems(!) - does the algorithm rely somehow on the way the dictionary
>>> is constructed?
>>>
>>>
>>> On Tuesday, July 1, 2014 6:59:02 PM UTC-4, andy hayden wrote:
>>>>
>>>> I was using Cbc.
>>>>
>>>> SolveModel is a copy and paste job from JuMP (from the last release
>>>> rather than master) so may not work with JuMP from master - I couldn't get
>>>> the version from master working since it was incompatible with the JuMP
>>>> release I had! It'd be great to just be able to just include the file, but
>>>> I couldn't get that working so I just pasted it in (I should probably clean
>>>> Bench as I made quite a mess, apologies about that.)... so it may be you
>>>> need to update SolveModel from JuMP master/your version of JuMP to get
>>>> Bench working.
>>>>
>>>> It's amazing how some small tweaks like this go so far, there's a few
>>>> other bits that are obvious even to me (but I just couldn't get working).
>>>>
>>>>
>>>> On 1 July 2014 15:47, Iain Dunning <[email protected]> wrote:
>>>>
>>>>> JuMP won't be getting any faster, its entirely limited by the speed of
>>>>> the MIP solver. Which one did you use?
>>>>>
>>>>>
>>>>> On Tuesday, July 1, 2014 6:47:04 PM UTC-4, Iain Dunning wrote:
>>>>>>
>>>>>> I was unable to run Bench.jl (ERROR: varzm! not defined), but, on my
>>>>>> computer just using runtests.jl, a fixed seed, and total time for 100 
>>>>>> random
>>>>>>
>>>>>> *Initial
>>>>>> elapsed time: 1.641434988 seconds (282491732 bytes allocated, 5.99%
>>>>>> gc time)
>>>>>>
>>>>>> *Change globals to const
>>>>>> elapsed time: 1.563094028 seconds (261818132 bytes allocated, 6.61%
>>>>>> gc time)
>>>>>>
>>>>>> * Changing from using a Dict{Int64, *} for the Grid types to just a
>>>>>> Vector{*}, as well as those other globals
>>>>>> elapsed time: 1.373703078 seconds (191864592 bytes allocated, 4.91%
>>>>>> gc time)
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tuesday, July 1, 2014 6:27:15 PM UTC-4, andy hayden wrote:
>>>>>>>
>>>>>>> Bench.jl has a bench_compare method which returns a DataFrame of
>>>>>>> times (I then divide the median of Python vs Julia columns), I'll add 
>>>>>>> this
>>>>>>> output to the Bench script as it's useful to see (would be nice to add 
>>>>>>> more
>>>>>>> stats, as it's just a DataFrame of all the solved puzzles in seconds). 
>>>>>>> By
>>>>>>> default it runs a hundred random sudoku's on Julia, Python, and JuMP 
>>>>>>> (the
>>>>>>> same on each)...
>>>>>>>
>>>>>>> Thanks Steven: Making those const makes a huge difference, Julia
>>>>>>> wins (from 20% slower to 10% faster for me with just that change).
>>>>>>> I will have a play and see how your other suggestions play out.
>>>>>>>
>>>>>>> I was also very impressed with JuMP here... and it may be the latest
>>>>>>> is even faster (I'm using the version from the last release rather than
>>>>>>> master, and it has changed since then).
>>>>>>>
>>>>>>>
>>>>>>> On Tuesday, 1 July 2014 15:11:27 UTC-7, Iain Dunning wrote:
>>>>>>>>
>>>>>>>> I'm working on improving this, but I'm not sure how you are
>>>>>>>> measuring that 20% slower - can you be more specific?
>>>>>>>>
>>>>>>>> On Tuesday, July 1, 2014 1:37:00 PM UTC-4, andy hayden wrote:
>>>>>>>>>
>>>>>>>>> I recently ported Norvig's Solve Every Sudoku Puzzle
>>>>>>>>> <http://norvig.com/sudoku.html> to Julia: https://github.com/hayd
>>>>>>>>> /Sudoku.jl
>>>>>>>>>
>>>>>>>>> Some simple benchmarks suggest my Julia implementation solves
>>>>>>>>> around 20% slower* than the Python version, and 3 times faster than 
>>>>>>>>> the
>>>>>>>>> implementation on JuMP (vendorized from the latest release), against 
>>>>>>>>> the
>>>>>>>>> random puzzles. I tried to include the solver from
>>>>>>>>> attractivechaos/plb
>>>>>>>>> <https://github.com/attractivechaos/plb/tree/master/sudoku> but
>>>>>>>>> couldn't get it working for comparison...
>>>>>>>>>
>>>>>>>>> I'm new to Julia so would love to hear people's thoughts / any
>>>>>>>>> performance tips!
>>>>>>>>> I've not delved too deeply into the Profile, but @time suggests
>>>>>>>>> 10% of time is GC.
>>>>>>>>>
>>>>>>>>> **I'm sure I've lost some performance in translation which could
>>>>>>>>> be easily sped up...*
>>>>>>>>>
>>>>>>>>> Best,
>>>>>>>>> Andy
>>>>>>>>>
>>>>>>>>
>>>>

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