Works now, great! Seems to "hang" when closing the window though. Will 
investigate and open an issue if it's consistent.

On Wednesday, 9 July 2014 20:13:14 UTC+2, Robert Ennis wrote:
>
> Fixed, and the demo now includes a basic example of mouse interaction. If 
> you have any further trouble, feel free to open an issue on the github 
> page: 
>
> https://www.github.com/rennis250/Processing.jl
>
> Best,
> Rob
>
> On Wednesday, July 9, 2014 10:02:40 AM UTC+2, Job van der Zwan wrote:
>>
>> Ah, nice! Anyway, I ran into some trouble when trying to load the 
>> example, but from the looks of it the cause is not something inside 
>> Processing.js, right?
>>
>> ERROR: win not defined
>>>  in include at ./boot.jl:244
>>>  in include_from_node1 at ./loading.jl:128
>>>  in eval at no file
>>>  in include at ./boot.jl:244
>>>  in include_from_node1 at ./loading.jl:128
>>> while loading /home/job/.julia/Processing/src/Processing2D.jl, in 
>>> expression starting on line 226
>>> while loading /home/job/.julia/Processing/test/basic2D.jl, in expression 
>>> starting on line 14
>>
>>
>> Linux, Ubuntu Nighty PPA.
>>
>> On Tuesday, 8 July 2014 18:48:25 UTC+2, Robert Ennis wrote:
>>>
>>> Animations are there; check out the demo. I've decided to go for 
>>> simplicity and let the user wrap animations in loops, which should call the 
>>> animate() function to update the screen at the end of every "frame", rather 
>>> than building a draw() function that automatically and perpetually loops. 
>>> This actually allows for more a bit more flexibility over the animation 
>>> than the typical Processing approach allows. I've also abandoned the 
>>> setup() function, which isn't necessary here.
>>>
>>> Since this is being built on Tk (an eventual option to request Gtk will 
>>> be added, once functionality stabilises), this also means that we do have 
>>> interactivity. I'll be making that easier for users today, wrapping 
>>> everything in Processing friendly functions.
>>>
>>> Basic support for images, text, and spatial transformations will also be 
>>> updated later today.
>>>
>>> After that, I plan to make animations a bit faster, by supporting OS 
>>> specific drawing surfaces, rather than the general Cairo surface. Once the 
>>> 2D support is stabilised through Cairo + Tk/Gtk, an OpenGL based backend 
>>> for 2D drawing will be added.
>>>
>>> Best,
>>> Rob
>>>
>>> On Monday, July 7, 2014 3:53:39 PM UTC+2, Job van der Zwan wrote:
>>>>
>>>> Cool! As someone who uses Processing to prototypes pretty much 
>>>> everything, I'll have a look.
>>>>
>>>> One important feature is that it makes super easy to set up an 
>>>> interactive loop - your description makes it sound like it doesn't do that 
>>>> (yet).
>>>>
>>>> Of course, the biggest draw to Processing is that it has third party 
>>>> libraries for just about anything you could possibly 
>>>> <http://processing.org/reference/libraries/> want a library for as an 
>>>> artist. It will be a while before Julia is at that point ;)
>>>>
>>>> On Sunday, 6 July 2014 18:09:02 UTC+2, Robert Ennis wrote:
>>>>>
>>>>> Hey everyone,
>>>>>
>>>>> The first basic, but usable, version of Processing.jl is up on 
>>>>> METADATA.jl as a non-tagged package. To try it out, do a 
>>>>> Pkg.clone("Processing"). So far, you can replicate some of the basic 2D 
>>>>> drawing functionality of the original Processing environment and script 
>>>>> some basic animations by playing with colours. You will find a basic 
>>>>> example in the "test" directory of the package. 3D support is on hold 
>>>>> until 
>>>>> the 2D support is finalised.
>>>>>
>>>>> There is nothing special about this package. It's just a small, 
>>>>> convenience wrapper around the amazing work from the people who have put 
>>>>> together the Tk.jl, Cairo.jl (w/ Pango), and Color.jl packages.
>>>>>
>>>>> Thanks for an awesome community and awesome work to build on! :)
>>>>>
>>>>> Best,
>>>>> Rob
>>>>>
>>>>

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