Sorry, that was the method definition, not the actual call!
So it's just an optional second argument!
Ah yeah, if implementing it from scratch is an option, ray tracing in its 
simple form is probably the most approachable (although still slow compared 
to visualizing it with OpenGL).


Am Freitag, 20. November 2015 16:18:46 UTC+1 schrieb kleinsplash:
>
> I was wondering if someone could help me out with a decision/offer an 
> opinion:
>
> I need a ray tracer that deals with complex geometry (a fast ray tracer 
> that can create 1000's of point clouds in minimal time) 
> Python has methods: http://pyopengl.sourceforge.net/ that I could get to 
> grips with. But I want to stick with Julia. 
>
> I have found these resources: 
> https://github.com/JuliaGL/ModernGL.jl - not sure if this has a ray 
> tracing option
> http://www.cs.columbia.edu/~keenan/Projects/QuaternionJulia/ - looks 
> crazy complicated
>
> https://github.com/JuliaLang/julia/blob/master/test/perf/kernel/raytracer.jl 
> - looks like only handles simple geometry
>
> Could someone point me in the right direction?
>
>  
>

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