For anyone interested, I threw together a higher level interface for
Sebastian's ArcadeLearningEnvironment.jl:

https://github.com/tbreloff/AtariAlgos.jl

It's unregistered, and will probably stay that way unless people beg me to
do it.

On Thu, Dec 10, 2015 at 11:06 PM, Tom Breloff <[email protected]> wrote:

> What great timing! I just posted this (
> https://groups.google.com/forum/?hl=en#!topic/julia-users/Up2STYjtwdE),
> and I was going to start work on it myself since no one responded.
> Thanks!  I'll check it out.
>
>
> On Thursday, December 10, 2015 at 6:07:30 PM UTC-5, Sebastian Nowozin
> wrote:
>>
>>
>> Hi,
>>
>> the arcade learning environment (ALE),
>> http://www.arcadelearningenvironment.org/, is a modified Atari 2600
>> emulator that provides additional in-game information (such as scores and
>> game-over states) for around 50 classic Atari 2600 games.
>> It is a popular environment for testing artificial intelligence agents
>> and for reinforcement learning methods.
>>
>> The ArcadeLearningEnvironment.jl package is a thin wrapper around ALE and
>> exposes all functionality.
>> It is based on the same underlying C library used by the Python wrapper.
>>
>> It is available here:
>> https://github.com/nowozin/ArcadeLearningEnvironment.jl
>> I only tested the package on Linux (where it downloads and builds the ALE
>> libraries), but on other architectures you need to manually provide the
>> libale_c.dll or libale_c.so file.
>>
>> To use the package you need to obtain Atari 2600 ROM files supported by
>> ALE, a list of these is available at the ALE homepage.
>>
>> Any feedback is welcome.
>>
>> Sebastian
>>
>

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