Screenshots? :D
On Saturday, December 12, 2015 at 6:25:43 AM UTC+8, Tom Breloff wrote: > > For anyone interested, I threw together a higher level interface for > Sebastian's ArcadeLearningEnvironment.jl: > > https://github.com/tbreloff/AtariAlgos.jl > > It's unregistered, and will probably stay that way unless people beg me to > do it. > > On Thu, Dec 10, 2015 at 11:06 PM, Tom Breloff <[email protected] > <javascript:>> wrote: > >> What great timing! I just posted this ( >> https://groups.google.com/forum/?hl=en#!topic/julia-users/Up2STYjtwdE), >> and I was going to start work on it myself since no one responded. >> Thanks! I'll check it out. >> >> >> On Thursday, December 10, 2015 at 6:07:30 PM UTC-5, Sebastian Nowozin >> wrote: >>> >>> >>> Hi, >>> >>> the arcade learning environment (ALE), >>> http://www.arcadelearningenvironment.org/, is a modified Atari 2600 >>> emulator that provides additional in-game information (such as scores and >>> game-over states) for around 50 classic Atari 2600 games. >>> It is a popular environment for testing artificial intelligence agents >>> and for reinforcement learning methods. >>> >>> The ArcadeLearningEnvironment.jl package is a thin wrapper around ALE >>> and exposes all functionality. >>> It is based on the same underlying C library used by the Python wrapper. >>> >>> It is available here: >>> https://github.com/nowozin/ArcadeLearningEnvironment.jl >>> I only tested the package on Linux (where it downloads and builds the >>> ALE libraries), but on other architectures you need to manually provide the >>> libale_c.dll or libale_c.so file. >>> >>> To use the package you need to obtain Atari 2600 ROM files supported by >>> ALE, a list of these is available at the ALE homepage. >>> >>> Any feedback is welcome. >>> >>> Sebastian >>> >> >
