Screenshots? :D

On Saturday, December 12, 2015 at 6:25:43 AM UTC+8, Tom Breloff wrote:
>
> For anyone interested, I threw together a higher level interface for 
> Sebastian's ArcadeLearningEnvironment.jl:
>
> https://github.com/tbreloff/AtariAlgos.jl
>
> It's unregistered, and will probably stay that way unless people beg me to 
> do it.
>
> On Thu, Dec 10, 2015 at 11:06 PM, Tom Breloff <[email protected] 
> <javascript:>> wrote:
>
>> What great timing! I just posted this (
>> https://groups.google.com/forum/?hl=en#!topic/julia-users/Up2STYjtwdE), 
>> and I was going to start work on it myself since no one responded.  
>> Thanks!  I'll check it out.
>>
>>
>> On Thursday, December 10, 2015 at 6:07:30 PM UTC-5, Sebastian Nowozin 
>> wrote:
>>>
>>>
>>> Hi,
>>>
>>> the arcade learning environment (ALE), 
>>> http://www.arcadelearningenvironment.org/, is a modified Atari 2600 
>>> emulator that provides additional in-game information (such as scores and 
>>> game-over states) for around 50 classic Atari 2600 games.
>>> It is a popular environment for testing artificial intelligence agents 
>>> and for reinforcement learning methods.
>>>
>>> The ArcadeLearningEnvironment.jl package is a thin wrapper around ALE 
>>> and exposes all functionality.
>>> It is based on the same underlying C library used by the Python wrapper.
>>>
>>> It is available here: 
>>> https://github.com/nowozin/ArcadeLearningEnvironment.jl
>>> I only tested the package on Linux (where it downloads and builds the 
>>> ALE libraries), but on other architectures you need to manually provide the 
>>> libale_c.dll or libale_c.so file.
>>>
>>> To use the package you need to obtain Atari 2600 ROM files supported by 
>>> ALE, a list of these is available at the ALE homepage.
>>>
>>> Any feedback is welcome.
>>>
>>> Sebastian
>>>
>>
>

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