Haven't looked yet.  Is there an example that works with @manipulate?

On Sat, Feb 27, 2016 at 5:05 AM, Sisyphuss <[email protected]> wrote:

> It's just fantastic! I wonder if it will be the Matplotlib of Julia
>
>
> On Friday, February 26, 2016 at 11:11:02 PM UTC+1, Simon Danisch wrote:
>>
>> Hi
>>
>> this is the first release of GLVisualize.jl
>> <https://github.com/JuliaGL/GLVisualize.jl>, a 2D/3D visualization
>> library completely written in Julia and OpenGL.
>>
>> You can find some crude documentation on glvisualize.com
>> <http://www.glvisualize.com/>.
>> I hope to improve the examples and the documentation in the coming weeks.
>> The biggest problem for most people right now will be a slightly flaky
>> camera and missing guides and labels.
>> This is being worked on! If someone beats me to the guide/axis creation,
>> I'd be very happy. This could be a fun project to get started with
>> GLVisualize.
>> Please feel free to open any issue concerning missing documentation,
>> discrepancies <http://www.dict.cc/englisch-deutsch/discrepancies.html> and
>> bugs!
>>
>> Relation to GLPlot <https://github.com/SimonDanisch/GLPlot.jl>:
>> GLPlot is now a thin wrapper for GLVisualize with a focus on plotting.
>> Since I concentrated mostly on finishing GLVisualize, it's a reeally thin
>> wrapper.
>> It basically just forwards all calls to GLVisualize, and adds a
>> boundingbox around the objects.
>> In the future, it should offer some basic UI, automatic creation of
>> axis/labels, screenshots and an alternative API that is more familiar to
>> people that are coming from other plotting libraries (e.g. functions like
>> surf, contourf, patches).
>> If anyone has specific plans on how this could look like don't hesitate
>> to open issues and PR's!
>>
>> Outlook:
>> I'd like to make GLVisualize more independent of the rendering backend by
>> using some backend agnostic geometry
>> <https://github.com/JuliaGeometry/GeometryTypes.jl/issues/46>
>> representation.
>> This will make it easier to integrate backends like FireRender
>> <https://github.com/JuliaGraphics/FireRender.jl>, WebGL, Vulkan
>> <https://github.com/JuliaGPU/Vulkan.jl/tree/api> (why Vulkan
>> <http://randomfantasies.com/2016/02/why-im-betting-on-vulkan-and-julia/>),
>> or some text based backends like PDF/SVG.
>>
>> Furthermore, I'd like to improve the performance and interaction
>> possibilities.
>>
>> I have to thank the Julia Group for supporting me :) It's a pleasure to
>> be a part of the Julia community!
>>
>> I'm looking forward to the great visualizations you'll create!
>>
>> Best,
>> Simon Danisch
>>
>

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