Hi, I'm currently trying to port kaffe to PS2/Linux.
I've gotten to the point where the interpreter only fails some IEEE tests (NaN/-0.0/Inf), and would like to proceed with the JIT The current mips port basically runs except for 64 floating point instructions. the PS2 runs on a MIPS processor that can only do 32 bit floating point. Is there and "easy" way to get the JIT to do 64 bit floats in software? Also what would be the best way to publish any patches, is there any interest in integrating this in the default codebase? Greetings, Dylan Schell [EMAIL PROTECTED] _______________________________________________ kaffe mailing list [EMAIL PROTECTED] http://kaffe.org/cgi-bin/mailman/listinfo/kaffe
