On Sat, 2002-06-15 at 12:34, Dylan Schell wrote: > Hi, > > I'm currently trying to port kaffe to PS2/Linux. > > I've gotten to the point where the interpreter only fails some > IEEE tests (NaN/-0.0/Inf), and would like to proceed with the JIT > The current mips port basically runs except for 64 floating point > instructions. the PS2 runs on a MIPS processor that can only do 32 bit > floating point. Is there and "easy" way to get the JIT to do 64 bit > floats in software?
I'm not sure. Maybe it's possible to mix soft and hard float? That sounds more like a toolchain thing. Maybe libfloat would be useful? > Also what would be the best way to publish any patches, is there any > interest in integrating this in the default codebase? Just send them to the list. If they apply cleanly and aren't too ugly, they'll go in. :-) Cheers, - Jim _______________________________________________ kaffe mailing list [EMAIL PROTECTED] http://kaffe.org/cgi-bin/mailman/listinfo/kaffe
