https://bugs.kde.org/show_bug.cgi?id=513538

--- Comment #4 from Zamundaaa <[email protected]> ---
There dummy shader can't help. If it doesn't work on the hardware, it simply
has to fail and fall back to software rendering.
For the moment, you *could* attempt to patch KWin to reduce the amount of
instructions in the colormanagement.glsl file (maybe delete the tonemapping
code), but it's not a long term solution.

Software rendering should absolutely not be that slow though, the buffer
pinning is probably the bigger problem. Unfortunately at this point, it seems
rather unlikely for the radeon driver to see fixes for it, but you can try
creating a report for it at https://gitlab.freedesktop.org/drm/amd/-/issues

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