https://bugs.kde.org/show_bug.cgi?id=498535

--- Comment #14 from Ron <[email protected]> ---
And, with all of that said, it turns out that I misread you saying that it
*did* work with pipewire installed - somehow as that *it didn't work
either*.  So I'll add "never answer email before coffee" ...

It's been quite a while since most desktoppy things (which any KDE
app is, regardless of what DE you actually use) were happy with using
raw device access (like direct alsa) because the days of having just one
thing using your sound hardware at a time is long over.

Pipewire isn't the same sort of trainwreck that PulseAudio was, and I
think you are just going to have to bite the bullet that is having it
installed even if you don't configure everything to use it as an
intermediary to the low level alsa drivers.

Kdenlive itself doesn't directly do anything with audio, that is all handled
by other dependency libs (and by several of them depending on whether
it's DE bling noises or video audio that is playing) - so even if it *is*
possible to do something about this, it's probably not in our ballpark to
be able to fix it anyway, it will be other deps that need fixing.

If someone *really* cares about this enough to send a patch to eliminate
the pipewire dependency to all the places that would need to be done,
then it might get considered depending on what needs to be done.  But
it looks like this now really just boils down to "The AppImage depends
on system pipewire" - and we can't really declare dependencies with those
like we can with native packaging, so at best we can just document this
requirement.  It's 2026 and that's hardly the most onerous or ugly thing
that running desktop graphical applications required you to have installed.

Still sorry, but at least we've got to the bottom of it, so I'm closing this
now
as "expected" behaviour.

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