https://bugs.kde.org/show_bug.cgi?id=516276
--- Comment #7 from Zamundaaa <[email protected]> --- Git commit 2f18778715c2e45eaa8c7fc8d332c5cd6f7862c3 by Xaver Hugl. Committed on 27/02/2026 at 13:35. Pushed by zamundaaa into branch 'Plasma/6.6'. backends/drm: don't allow matrices in 3D LUTs While I thought it was fine before, in some cases it can still result in really bad banding. The 1D LUT before the 3D LUT on AMD hardware also makes that worse still, as it doesn't seem to handle inverse transfer functions very well. Until the color pipeline algorithm can handle 3D LUTs better, it's better to simply avoid this situation. Related: bug 516731 (cherry picked from commit 5fea429918e2a9b583227a9e105890efbf39e466) Co-authored-by: Xaver Hugl <[email protected]> M +1 -2 src/backends/drm/drm_colorop.cpp https://invent.kde.org/plasma/kwin/-/commit/2f18778715c2e45eaa8c7fc8d332c5cd6f7862c3 -- You are receiving this mail because: You are watching all bug changes.
