https://bugs.kde.org/show_bug.cgi?id=516432

--- Comment #2 from Conn O'Griofa <[email protected]> ---
Sorry for the double-post, but I need to clarify some mistakes and provide more
context:

* The host and stream is set to 1080P @ 60fps, and the issue mostly occurs when
the host game is also locked at 60fps either via vsync or by in-gaming
limiting.
* More testing shows that KWIN_DRM_OVERRIDE_SAFETY_MARGIN=1000 doesn't fix the
issue (and I can see it's the default in 6.6.1). Keeping vsync enabled on the
host seems to make the issue occur less often vs vsync off but otherwise locked
to 60fps.
* A detail that I forgot to mention is that the dropped sequences reported by
Sunshine when streaming XWayland games seem to exclusively occur during mouse
movement. If I pan the game camera using keys but never touch the mouse, the
stream stays smooth and no dropped sequences are registered.
* The working variable is in GE Proton is actually:  PROTON_ENABLE_WAYLAND=1
(you can verify it works because it currently breaks Steam's overlay). This is
the only effective solution that I know of on my configuration.

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