https://bugs.kde.org/show_bug.cgi?id=516432
--- Comment #3 from dak <[email protected]> --- (In reply to Conn O'Griofa from comment #2) Thanks for the additional testing. I have also resorted to using wayland in most of my games, which works well enough. One game in particular (fellowship) seems to have even more trouble in wayland tho, which I expect since wayland is not officially supported by proton. I downgraded only kwin to the previous version (6.5.5-3.1) and the issue was gone. But upgraded it back to 6.6.1 after testing, due to concerns about compatibility with every other part of KDE. I will say, with fellowship, it is running fine now, even in x11. In addition to KWIN_DRM_OVERRIDE_SAFETY_MARGIN=1000, I set KWIN_DRM_DISABLE_TRIPLE_BUFFERING=0, and that might be the difference, so you can to give that a try and see. -- You are receiving this mail because: You are watching all bug changes.
