https://bugs.kde.org/show_bug.cgi?id=516432

--- Comment #3 from dak <[email protected]> ---
(In reply to Conn O'Griofa from comment #2)

Thanks for the additional testing. I have also resorted to using wayland in
most of my games, which works well enough. One game in particular (fellowship)
seems to have even more trouble in wayland tho, which I expect since wayland is
not officially supported by proton.

I downgraded only kwin to the previous version (6.5.5-3.1) and the issue was
gone. But upgraded it back to 6.6.1 after testing, due to concerns about
compatibility with every other part of KDE.

I will say, with fellowship, it is running fine now, even in x11. In addition
to KWIN_DRM_OVERRIDE_SAFETY_MARGIN=1000, I set
KWIN_DRM_DISABLE_TRIPLE_BUFFERING=0, and that might be the difference, so you
can to give that a try and see.

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