https://bugs.kde.org/show_bug.cgi?id=517556
--- Comment #6 from Zamundaaa <[email protected]> --- (In reply to Dávid Jeszenszki from comment #4) > Created attachment 190773 [details] > here is my output ingame while banding is visible Alright, so the shaper LUT is still used there. Do you also get kernel-side warnings like https://gitlab.freedesktop.org/drm/amd/-/issues/5090? The fix for https://gitlab.freedesktop.org/drm/amd/-/issues/5016 might help reduce the issue, though I don't know how much of this is down to hardware inaccuracy, driver bugs or the color pipeline being programmed in a suboptimal way by KWin. -- You are receiving this mail because: You are watching all bug changes.
