https://bugs.kde.org/show_bug.cgi?id=517556

--- Comment #6 from Zamundaaa <[email protected]> ---
(In reply to Dávid Jeszenszki from comment #4)
> Created attachment 190773 [details]
> here is my output ingame while banding is visible
Alright, so the shaper LUT is still used there. Do you also get kernel-side
warnings like https://gitlab.freedesktop.org/drm/amd/-/issues/5090?
The fix for https://gitlab.freedesktop.org/drm/amd/-/issues/5016 might help
reduce the issue, though I don't know how much of this is down to hardware
inaccuracy, driver bugs or the color pipeline being programmed in a suboptimal
way by KWin.

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