https://bugs.kde.org/show_bug.cgi?id=521914
--- Comment #6 from VinVel <[email protected]> --- (In reply to Zamundaaa from comment #5) > The GPU games use and the render nodes KWin opens are pretty much completely > unrelated to each other. KWin can't force games to (not) use specific GPUs. > > You can use the MESA_VK_DEVICE_SELECT env var to force games to run on > specific GPUs. That should work on any Vulkan app, with any GPU vendor (as > long as you have Mesa installed ofc). Turns out it was user error, oops... Instead of doing MESA_VK_DEVICE_SELECT=vendorID:deviceID, I did MESA_VK_DEVICE_SELECT=/dev/cardX Thanks, I suppose 😅 -- You are receiving this mail because: You are watching all bug changes.
