https://bugs.kde.org/show_bug.cgi?id=521814
--- Comment #14 from Zamundaaa <[email protected]> --- The renderer may be OpenGl, but Vulkan is already used for other things. Namely multi-gpu copies can be much more efficient with Vulkan, and in some cases it's the only way not to fall back to CPU copy. -- You are receiving this mail because: You are watching all bug changes.
