https://bugs.kde.org/show_bug.cgi?id=522991
Joe Alec <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEEDSINFO |REPORTED Resolution|WAITINGFORINFO |--- --- Comment #4 from Joe Alec <[email protected]> --- Sorry for the late response, there's been multiple updates so I updated to latest version ``` $ kinfo Operating System: Fedora Linux 44 KDE Plasma Version: 6.7.4 KDE Frameworks Version: 6.29.0 Qt Version: 6.11.1 Kernel Version: 7.1.9-200.fc44.x86_64 (64-bit) Graphics Platform: Wayland Processors: 20 × 12th Gen Intel® Core™ i9-12900H Memory: 32 GiB of RAM (31.0 GiB usable) Graphics Processor 1: Intel® Iris® Xe Graphics Graphics Processor 2: NVIDIA GeForce RTX 3070 Ti Laptop GPU $ kwin --version kwin 6.7.4 $ kwin_wayland --version kwin 6.7.4 ``` Some obervations first comparing the current kwin version `6.7.4` against the original when the bug was reported `6.7.2` # Positives - Vulkan games do not seem to massively drop FPS any longer # Negatives - Vulkan games suffer from a very jarring visible stutter when the game is rendering on the external monitor via NVIDIA, although mangohud shows stable FPS. The game I tested was GTA IV rendering via the external NVIDIA GPU - OpenGL games (Antichamber game for example) still suffers from the massive FPS drop to 30 then back up to 60 very frequently, the game is rendering on the internal Intel GPU * If I move the game window to the internal monitor >> then no FPS drop happens at all * If I move the game window to the external monitor >> then the FPS drops massively very frequently It seems all the trouble happen when copying the render buffer from the internal GPU to the external one. On the older kwin `6.6.4` none of that happens. -- You are receiving this mail because: You are watching all bug changes.
