https://bugs.kde.org/show_bug.cgi?id=525782
Bug ID: 525782
Summary: Game mode "Baker's dozen" unplayable
Classification: Applications
Product: kpat
Version First 25.12.3
Reported In:
Platform: Other
OS: Linux
Status: REPORTED
Severity: normal
Priority: NOR
Component: general
Assignee: [email protected]
Reporter: [email protected]
CC: [email protected]
Target Milestone: ---
Created attachment 196192
--> https://bugs.kde.org/attachment.cgi?id=196192&action=edit
Screenshot
DESCRIPTION
Within KPatience you can choose between multiple game-modes. On of these is
"Baker's dozen" - a hard to solve game, where most of the initial randomly
builds are unsolvable.
STEPS TO REPRODUCE
1. Start KPatience
2. Start new game
3. Select "Baker's dozen"
OBSERVED RESULT
Solver announces "Game is lost" when starting the game after first
solver-check. I was not able to create a solvable set when restarting very many
times.
EXPECTED RESULT
Game is solvable before doing the first step,
SOFTWARE/OS VERSIONS
Operating System (available in the Info Center app, or by running `kinfo` in a
terminal window):
KDE Plasma Version: Unrelevant
KDE Frameworks Version: Unrelevant
Qt Version: Unrelevant
ADDITIONAL INFORMATION
Problem is only the way, kpat is creating the new game in this mode randomly.
Instead it should only start when the game is solvable. What may need long time
with a non-heuristical way.
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