https://bugs.kde.org/show_bug.cgi?id=516197
--- Comment #1 from n0099 <[email protected]> --- Duplicate of bug#503458 Hyprland fixed this by prefer `glFinish` that blocks until all queued OpenGL commands finished over plain `glFlush`: https://stackoverflow.com/questions/2143240/opengl-glflush-vs-glfinish https://github.com/hyprwm/Hyprland/blob/aabab87c387bd6b6b1e5b443308b25cafa16225e/src/render/GLRenderer.cpp#L156-L160 > ``` > // nvidia doesn't have implicit sync, so we have to explicitly wait here, > llvmpipe and other software renderer seems to bug out as well. > if ((isNvidia() && *PNVIDIAANTIFLICKER) || isSoftware()) > glFinish(); > else > glFlush(); // mark an implicit sync point > ``` -- You are receiving this mail because: You are watching all bug changes.
