https://bugs.kde.org/show_bug.cgi?id=360478

--- Comment #2 from Mircea Kitsune <sonichedgehog_hyperblas...@yahoo.com> ---
(In reply to Martin Klapetek from comment #1)

I'm not sure what the best solution is either. I can only say as a user that
the current behavior is problematic, and I think we need a way to prevent
applications from accidentally breaking the desktop when changing the display
resolution. I'm inclined toward remembering each widget's positioning per
resolution though.

Example: Your screen is set to the standard resolution of say 1600 x 1200. You
add a new plasmoid to the desktop, so its scale and position are stored under
the 1600 x 1200 field. Now a game sets the display to 1024 x 768; If it's the
first time this happens, we automatically reposition the plasmoid and store the
new shape in the 1024 x 768 field... whereas if the field already exists, we
simply move it to the existing shape for this resolution. If the user ever
resizes or repositions a plasmoid, we drop all cached resolutions except for
the current one.

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