https://bugs.kde.org/show_bug.cgi?id=406196

--- Comment #3 from Alvin Wong <[email protected]> ---
(In reply to Alvin Wong from comment #2)
> I can reproduce it with my local build (4689792).
> 
> R and B channels are swapped when using ANGLE. It happens on both the Intel
> UHD 620 and the NVIDIA MX150 GPUs.
> 
> Everything's normal when using OpenGL.
> 
> Image is 16-bit integer, canvas display format is sRGB (8bit). I don't have
> HDR.

Sorry, I should clarify that the channels are flipped for the reference images.
The image itself is displayed normally.

Converting the image to 8-bit integer or 16-bit float doesn't change anything.
(Couldn't try 32-bit float 'cause it crashed...)

I remember adding some code to do colour swizzling with certain surface formats
for ANGLE; perhaps it has something to do with this (though the code must have
changed a lot by now).

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