https://bugs.kde.org/show_bug.cgi?id=406196
--- Comment #3 from Alvin Wong <[email protected]> --- (In reply to Alvin Wong from comment #2) > I can reproduce it with my local build (4689792). > > R and B channels are swapped when using ANGLE. It happens on both the Intel > UHD 620 and the NVIDIA MX150 GPUs. > > Everything's normal when using OpenGL. > > Image is 16-bit integer, canvas display format is sRGB (8bit). I don't have > HDR. Sorry, I should clarify that the channels are flipped for the reference images. The image itself is displayed normally. Converting the image to 8-bit integer or 16-bit float doesn't change anything. (Couldn't try 32-bit float 'cause it crashed...) I remember adding some code to do colour swizzling with certain surface formats for ANGLE; perhaps it has something to do with this (though the code must have changed a lot by now). -- You are receiving this mail because: You are watching all bug changes.
