https://bugs.kde.org/show_bug.cgi?id=395725

--- Comment #52 from andriy.parhome...@gmail.com ---
I've implemented a different approach in my LigtlyShaders fork. Now it kind of
"interpolates" the shadows in the cut out corners. Although still a hacky
solution, but now it does not shrink the shadows and does not use DeformEffect,
which fixes some bugs related with previous approach.

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