https://bugs.kde.org/show_bug.cgi?id=462716
Bug ID: 462716
Summary: Wacom Tablet input hangup in Krita any time i alt tab
Classification: Applications
Product: krita
Version: unspecified
Platform: Microsoft Windows
OS: Microsoft Windows
Status: REPORTED
Severity: normal
Priority: NOR
Component: * Unknown
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
Created attachment 154363
--> https://bugs.kde.org/attachment.cgi?id=154363&action=edit
preview of pen tablet input hangup
SUMMARY
***
Wacom tablet input is working fine, and then if i alt tab, say to look at
reference, and then alt tab back into Krita and start drawing again the first
stroke gets stuck. It sticks where i put the pen down, but then catches up in
straight line after about 2 seconds. , and won't follow or use pressure as i
move my pen. If i lift my pen and start a new stroke, it then works fine.
See a post with gif here:
https://www.reddit.com/r/krita/comments/yzmfam/wacom_tablet_input_hangup_in_krita_any_time_i_alt/
Here's the info from my Krita help menu:
Krita
Version: 5.0.6
Installation type: installer / portable package
Languages: en_US, en
Hidpi: true
Qt
Version (compiled): 5.12.12
Version (loaded): 5.12.12
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.22621
Pretty Productname: Windows 10 (10.0)
Product Type: windows
Product Version: 10
OpenGL Info
Vendor: "Google Inc."
Renderer: "ANGLE (NVIDIA GeForce RTX 3080 Direct3D11 vs_5_0 ps_5_0)"
Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)"
Requested format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::NoProfile)
Version: 3.0
Supports deprecated functions false
is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false
Extensions:
"GL_ANGLE_translated_shader_source"
"GL_EXT_blend_minmax"
"GL_EXT_unpack_subimage"
"GL_OES_EGL_image_external_essl3"
"GL_NV_fence"
"GL_OES_texture_float"
"GL_EXT_texture_compression_dxt1"
"GL_ANGLE_framebuffer_multisample"
"GL_NV_pixel_buffer_object"
"GL_EXT_texture_storage"
"GL_OES_texture_half_float_linear"
"GL_OES_packed_depth_stencil"
"GL_EXT_robustness"
"GL_OES_texture_float_linear"
"GL_OES_vertex_array_object"
"GL_EXT_shader_texture_lod"
"GL_OES_get_program_binary"
"GL_OES_EGL_image"
"GL_EXT_discard_framebuffer"
"GL_CHROMIUM_bind_generates_resource"
"GL_ANGLE_framebuffer_blit"
"GL_EXT_texture_compression_s3tc_srgb"
"GL_CHROMIUM_sync_query"
"GL_OES_compressed_ETC1_RGB8_texture"
"GL_OES_depth32"
"GL_ANGLE_request_extension"
"GL_ANGLE_multiview"
"GL_ANGLE_program_cache_control"
"GL_OES_surfaceless_context"
"GL_ANGLE_pack_reverse_row_order"
"GL_EXT_color_buffer_float"
"GL_NV_pack_subimage"
"GL_OES_texture_npot"
"GL_EXT_map_buffer_range"
"GL_OES_element_index_uint"
"GL_OES_standard_derivatives"
"GL_OES_rgb8_rgba8"
"GL_EXT_sRGB"
"GL_EXT_read_format_bgra"
"GL_CHROMIUM_color_buffer_float_rgba"
"GL_ANGLE_depth_texture"
"GL_ANGLE_client_arrays"
"GL_ANGLE_texture_usage"
"GL_CHROMIUM_copy_compressed_texture"
"GL_EXT_debug_marker"
"GL_EXT_texture_filter_anisotropic"
"GL_ANGLE_texture_compression_dxt5"
"GL_CHROMIUM_color_buffer_float_rgb"
"GL_EXT_frag_depth"
"GL_NV_EGL_stream_consumer_external"
"GL_EXT_texture_norm16"
"GL_EXT_occlusion_query_boolean"
"GL_ANGLE_robust_client_memory"
""
"GL_ANGLE_instanced_arrays"
"GL_EXT_texture_format_BGRA8888"
"GL_ANGLE_texture_compression_dxt3"
"GL_CHROMIUM_copy_texture"
"GL_EXT_draw_buffers"
"GL_ANGLE_lossy_etc_decode"
"GL_EXT_color_buffer_half_float"
"GL_EXT_disjoint_timer_query"
"GL_KHR_debug"
"GL_OES_mapbuffer"
"GL_CHROMIUM_bind_uniform_location"
"GL_EXT_texture_rg"
"GL_OES_EGL_image_external"
"GL_OES_texture_half_float"
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: auto
Memory: 65451 Mb
Number of Cores: 12
Swap Location: C:/Users/mikea/AppData/Local/Temp
Current Settings
Current Swap Location: C:/Users/mikea/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Display Information
Number of screens: 2
Screen: 0
Name: \\.\DISPLAY2
Depth: 32
Scale: 1
Resolution in pixels: 2560x1440
Manufacturer:
Model:
Refresh Rate: 59
Screen: 1
Name: \\.\DISPLAY1
Depth: 32
Scale: 1
Resolution in pixels: 2560x1440
Manufacturer:
Model:
Refresh Rate: 59
Windows 6.2.9200
DrMingw 0.9.4
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