https://bugs.kde.org/show_bug.cgi?id=482868

Zamundaaa <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
      Latest Commit|                            |https://invent.kde.org/plas
                   |                            |ma/kwin/-/commit/5a0ecdba33
                   |                            |3dba233d54124909028971260b0
                   |                            |f78
         Resolution|---                         |FIXED

--- Comment #5 from Zamundaaa <[email protected]> ---
Git commit 5a0ecdba333dba233d54124909028971260b0f78 by Xaver Hugl.
Committed on 25/06/2024 at 13:49.
Pushed by zamundaaa into branch 'master'.

opengl/eglcontext: bail out early if we can't use complex shaders

Some old hardware is very limited in the amount of instructions it can support.
In order to not have KWin fail to composite, reject using hardware acceleration
in this case and fall back to llvmpipe or QPainter

M  +10   -1    src/opengl/openglcontext.cpp

https://invent.kde.org/plasma/kwin/-/commit/5a0ecdba333dba233d54124909028971260b0f78

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