> On April 13, 2012, 7:39 p.m., Martin Gräßlin wrote: > > I just re-setup my Jenkins build for without OpenGL and with OpenGL ES and > > it compiled successfully. Output can be found on paste: > > http://paste.kde.org/456872/ (only cmake log as paste does not like the > > complete log and I cannot point you to my jenkins as it's running in a VM) > > > > Please check whether I do something wrong that it succeeds :-)
Thanks for taking the time to look at this. :) This is my failed build log: http://paste.kde.org/457136/ Adding -DKWIN_PLASMA_ACTIVE=ON, as from your log, seems to be the culprit - with it, compile succeeds for me. - Michael ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: http://git.reviewboard.kde.org/r/104558/#review12408 ----------------------------------------------------------- On April 12, 2012, 4:08 p.m., Michael Palimaka wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://git.reviewboard.kde.org/r/104558/ > ----------------------------------------------------------- > > (Updated April 12, 2012, 4:08 p.m.) > > > Review request for Build System and kwin. > > > Description > ------- > > When compiling kwin with GLES and without OpenGL, build fails because some > parts do not realise that GLES is being used. This is because of > KWIN_HAVE_OPENGLES_COMPOSITING being previously removed in > 026e0f418d27466a6fe855bbe95a50ea5dd71b4b and some references being missed. > > This patch switches the conditional to OPENGLES_FOUND, so that > -DKWIN_HAVE_OPENGLES is again passed to the build disabling OpenGL-only > features. > > > Diffs > ----- > > kwin/effects/CMakeLists.txt 6f0ef11e87c6cb5895c5843fa5bb91cf72a6e800 > kwin/kcmkwin/kwincompositing/CMakeLists.txt > 2d420c06941138eefb7058458549da4df42bd70a > kwin/kcmkwin/kwinscreenedges/CMakeLists.txt > 282735087ba7ecd37ec96bdc05e8ef0a03e4dc8e > > Diff: http://git.reviewboard.kde.org/r/104558/diff/ > > > Testing > ------- > > Builds with OpenGL on & GLES off, OpenGL off & GLES on, and both OpenGL & > GLES on complete as expected. In each case, the appropriate OpenGL or > GLES-specific libraries were built. > > > Thanks, > > Michael Palimaka > >
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