On 07/21/2012 12:02 AM, Raphael Kubo da Costa wrote: > Jakob Gruber <jakob.gru...@gmail.com> writes: > >> Building with KDE trunk will require the patch from >> http://lists.kde.org/?l=kde-games-devel&m=134201653803914&w=2. > > BTW, the "config.h" part of the patch should go in regardless of the > rest, as config.h should be the first header included by the source > files anyway.
Done. I don't understand why krazy tells me to put config.h in angle brackets though - I've left it in quotes for now. > I've committed a few CMake fixes, Thanks! > and the remaining remark I have is > about the -std=c++11 flag you pass to the compiler due to your usage of > std::shared_ptr (I didn't see if there are other C++11 features you are > making use of). Have you considered using Qt's pointer types instead? I've replaced all std::shared_pointers with QSharedPointers this morning and removed the -std=c++11 flag. One other question: three of the included levels are small pictograms of Disney characters up to 31x32 px in size. I'm not sure if that could be a legal issue? Greetings, Jakob