tcanabrava accepted this revision.
tcanabrava added a comment.
This revision is now accepted and ready to land.


  repaint will trigger a reppaint forcefully, if you use update() are we 
skipping frames?
  
  after this and the old style connect are working I'd give a +1.
  what happens if you scroll up and down too quick for the screen to repaint?

INLINE COMMENTS

> view.cpp:3709
> +
> +             QTimer::singleShot( ANIM_MS/MAX, this, SLOT(updateAnim()) );
> +             m_animInfo.step++;

old style connect.

REPOSITORY
  R334 KmPlot

REVISION DETAIL
  https://phabricator.kde.org/D17120

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