Am Freitag, 17. August 2012, 16:15:11 schrieb Raphael Kubo da Costa:
> Albert Astals Cid <[email protected]> writes:
>
> > Ayone knows how did other migrations solve this? With commits after
> > migrating
> > to git? Or did they fix it in svn so the git repo was correct?
>
> kdeutils did the move in SVN; Nicolás Alvarez and I worked on
> /branches/worked/kdeutils-build-standalone. An example commit there is
> [1]. We later merged that branch back into trunk [2], and the git
> conversion happened sometime later.
>
> [1] http://websvn.kde.org/?view=revision&revision=1231767
> [2] http://websvn.kde.org/?view=revision&revision=1245242
Looking at history of libkdegames/CMakeLists.txt, I believe split building
should already work (doc except). But not for me.
cmake for libkdegames only worked after adding find_package(KDE4)
in front of KDE4_NO_ENABLE_FINAL. Otherwise cmake complains
Unknown CMake command "KDE4_NO_ENABLE_FINAL".
But compilation fails with
Generating moc_kgamepopupitem.cpp
/home/wr/tmp/libkdegames/kgamepopupitem.h:48: Error: Undefined interface
source code:
Q_INTERFACES(QGraphicsItem)
Maybe I don't have the right environment for this - I rarely build anything
KDE-related from source. libqt4-dev is installed.
--
Wolfgang
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