El Dissabte, 18 d'agost de 2012, a les 08:49:56, Wolfgang Rohdewald va escriure: > Am Freitag, 17. August 2012, 16:15:11 schrieb Raphael Kubo da Costa: > > Albert Astals Cid <[email protected]> writes: > > > Ayone knows how did other migrations solve this? With commits after > > > migrating to git? Or did they fix it in svn so the git repo was > > > correct? > > > > kdeutils did the move in SVN; Nicolás Alvarez and I worked on > > /branches/worked/kdeutils-build-standalone. An example commit there is > > [1]. We later merged that branch back into trunk [2], and the git > > conversion happened sometime later. > > > > [1] http://websvn.kde.org/?view=revision&revision=1231767 > > [2] http://websvn.kde.org/?view=revision&revision=1245242 > > Looking at history of libkdegames/CMakeLists.txt, I believe split building > should already work (doc except). But not for me.
I'll have a look at all the repos, I will also look into moving the doc folders into each of the games (in svn) so the git repo actually builds. Cheers, Albert > > cmake for libkdegames only worked after adding find_package(KDE4) > in front of KDE4_NO_ENABLE_FINAL. Otherwise cmake complains > Unknown CMake command "KDE4_NO_ENABLE_FINAL". > > But compilation fails with > Generating moc_kgamepopupitem.cpp > /home/wr/tmp/libkdegames/kgamepopupitem.h:48: Error: Undefined interface > source code: > Q_INTERFACES(QGraphicsItem) > > Maybe I don't have the right environment for this - I rarely build anything > KDE-related from source. libqt4-dev is installed. _______________________________________________ Kde-scm-interest mailing list [email protected] https://mail.kde.org/mailman/listinfo/kde-scm-interest
