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main-widget.cpp
<http://git.reviewboard.kde.org/r/111387/#comment26138>

    Pretty Headers please



main-widget.cpp
<http://git.reviewboard.kde.org/r/111387/#comment26137>

    I just wanted to say that was very clever, rather than wrapping the whole 
action in in lots of #ifdefs everywhere
    
    ++++



main-widget.cpp
<http://git.reviewboard.kde.org/r/111387/#comment26139>

    I want this terminology consistent throughout libkpeople usage.
    
    In the Person app we use "merge".
    
    I like "link" too.. but I want it the same.



main-widget.cpp
<http://git.reviewboard.kde.org/r/111387/#comment26140>

    Why do we need to do this? 
    Doesn't KPeople do it all internally?



main-widget.cpp
<http://git.reviewboard.kde.org/r/111387/#comment26141>

    This needs #ifdef


- David Edmundson


On July 4, 2013, 10:49 a.m., Martin Klapetek wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/111387/
> -----------------------------------------------------------
> 
> (Updated July 4, 2013, 10:49 a.m.)
> 
> 
> Review request for Telepathy.
> 
> 
> Description
> -------
> 
> Adds KDualAction to merge contacts into a metacontact or unmerge 
> metacontacts. It still misses couple things (eg. getting the returned job and 
> then the uri of new created person), but it's quite complex and I'd like to 
> get early feedback on it.
> 
> There are many combinations that the user can select, main 9 ones (0 
> contacts, 1 contact, n contacts in combination with 0 persons, 1 person, n 
> persons) plus cases like "contact is a subcontact of selected person", 
> "contact is subcontact of different person" etc.
> 
> 
> Diffs
> -----
> 
>   contact-list-widget.h 0ab5449 
>   contact-list-widget.cpp 1bdf635 
>   main-widget.h 8dab6e0 
>   main-widget.cpp b9129fa 
> 
> Diff: http://git.reviewboard.kde.org/r/111387/diff/
> 
> 
> Testing
> -------
> 
> Selecting different contact combinations properly sets the KDualAction.
> 
> 
> Thanks,
> 
> Martin Klapetek
> 
>

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