On 05/15/2012 06:51 AM, Edwin van den Oetelaar wrote: > On Tue, May 15, 2012 at 1:31 PM, Lorenzo Marcantonio > <[email protected]> wrote: >> At last I remade the work... >> >> >> 016 The layer number from int becomes LAYER_NUM (original name!) >> >> 017 Replaced all the ugly (1 << layer) with GetLayerMask >> >> 018 Layer bitmaps (like visibles, enabled and so on) become >> LAYER_MSK (which aligns to LAYER_NUM!) > Why is this stored in a bitmask anyway? Now everything depends on > #define INT_BITS > would not a <vector> or simple array[] make more sense?
Since all objects are in a single display list rather than organized by layer, being able to select which objects are displayed based on layer is a time critical operation. An integer bitmask is very efficient, and probably the fastest way to make this subset extraction, since it can be done with a single bit wise AND test. Dick _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

